(6+ if you incorporate additional counters)
Players begin their English class journey just off Dover. Their throw dictates whether they land on a leaf, or a red, yellow or blue acorn. A red acorn checks their knowledge of the British Isles and appropriately rewards correct answers or offers an opportunity for further learning. A yellow acorn is very lucky and assists the player with their onward journey. A blue acorn often takes the player back to revisit a previously visited city. Landing on a leaf is neutral ground and they pause until their next turn.
Players pass by an array of national flags, emblems and points of interest on their passage to the great Oak Tree. Before reaching the most northern part of the British Isles and ultimately the magical Oak tree, players must avoid landing on a colourful little acorn just in case the Queen of England wishes to invite them back to the palace for a cup of tea - where they will have to carefully practise their use of English grammar!
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English grammar, vocabulary build & conversational practice
This game contains:
(a sheep, Loch Ness monster, a yak, a leprechaun,
a choralist, and a red telephone box)